Computer Graphics Algorithms for Lines, Circles, and Curves
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In computer graphics, output primitives are the basic geometric structures used to describe and construct images. The simplest primitives are Points and Lines. Before these primitives can be displayed on a screen, they must undergo scan conversion—the process of digitizing a continuous geometric shape into a discrete grid of screen pixels.
Points and Lines
Points
A point is a zero-dimensional geometric object. In a digital system, a point is represented by an ordered pair of coordinates (X, Y). To display a point, the graphics control system locates the corresponding row and column address in the frame buffer and sets its intensity or color value.
Lines
A line is a one-dimensional geometric object defined by two endpoints: (X1, Y1) and (X2, Y2)
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