Effective Language Learning Strategies and Gamification
Classified in Psychology and Sociology
Written on in English with a size of 2.05 KB
Language Learning Strategies
2 main groups:
- Direct strategies: Involve use of language (memory, cognitive, compensation)
- Indirect strategies: not directly involve use of language, but support language learning (social, metacognitive, affective)
Memory Strategy
Semantic mapping: connect concepts with key words. Enclose related words in the same field.
Cognitive Strategy
Reasoning deductively, when understanding only a few words of the sentence.
Compensation Strategies
Example: use mime or gestures to describe something without words.
England
Compensation, mime/social strategy, clarify/take risks wisely.
Autonomous Learning
Describes a process in which individuals take the initiative. Diagnose your own learning needs, formulate learning goals, choose and implement appropriate learning strategies. Students take more responsibility, but can participate in study groups.
- Planning tools: self-evaluation/determining your learning style
- Personal reflection tools: imaginary dialogues/diary
- Group study techniques: discussion groups or network
- Technology support tools: new technologies
Gamification
Dangers
In the context of gamification, using levels to certify each student's progress may lead to some students feeling intimidated or losing motivation. Rewards can create a routine where students only work for awards, leading to a lack of motivation without prizes. Cheating may also occur, undermining the goal of gamification.
Differences
Gamification applies game elements in nongame situations to encourage behavior, incorporating badges, awards, XP. Game-based learning uses games to enhance the learning experience, promoting critical thinking and problem-solving.
- Helps in problem-solving process
- Gamification increases engagement in classrooms, creating a game-like atmosphere that boosts productivity
- Enhances students' communication, collaboration, and creativity