Java AWT GUI Development and OOP Inheritance
Building Java GUI Applications with AWT
Creating GUI applications using Abstract Window Toolkit (AWT) involves setting up a top-level container, adding components, arranging them with a Layout Manager, and making the container visible.
Steps to Create an AWT Application
1. Choose a Top-Level Container
The application needs a primary window to hold all components. The most common choice is the Frame class, which provides a title bar, borders, and window controls.
import java.awt.*;
// Class extends Frame to be the application window itself
public class AWTExample extends Frame {
// Constructor and other methods
}2. Initialize the Container (The Frame)
Inside the constructor, you set up the basic properties of the window:
- Title: Set the window
English with a size of 7.41 KB