Understanding Classical and Operant Conditioning

Classified in Psychology and Sociology

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Classical Conditioning: Foundations of Associative Learning

Classical conditioning, also known as Pavlovian conditioning, respondent conditioning, or the stimulus-response (S-R) model, is a type of associative learning first demonstrated by Ivan Pavlov.

The initial stage of this learning process illustrates a natural, unconditioned relationship between a stimulus and a response. An unconditioned stimulus (US), or natural stimulus, reliably evokes an unconditioned response (UR). For instance, dogs naturally salivate (UR) in the presence of food (US).

However, through temporal contiguity, other stimuli may also come to evoke the unconditioned response, which they did not previously. For example, if the sound of a tuning fork is presented a few seconds before the presentation of the meal, after a few trials, the tuning fork sound alone will reliably evoke a salivation response. In this scenario, the tuning fork sound becomes a conditioned stimulus (CS) that produces a conditioned response (CR).

Operant Conditioning: Shaping Behavior Through Consequences

Operant conditioning focuses on how consequences influence voluntary behaviors. It involves two primary mechanisms: reinforcement and punishment.

Reinforcement

Reinforcement is any consequence that *increases the frequency* of a behavior. It strengthens the likelihood of a behavior recurring. The original text's mention of "retirement (to reduce the frequency of behavior)" is a misstatement within the context of reinforcement, as reinforcement specifically aims to increase behavior. The term "stimulus artifact" also appears to be an unclear or erroneous inclusion in this definition.

Positive Reinforcement

Positive reinforcement involves the *addition* of a desirable stimulus following a behavior, which then increases the frequency of that behavior. For example, if your dog sits and you immediately give him food, your dog will sit more and more often because the food has functioned as a reinforcer. The addition of a positive result (food) increases the frequency of the behavior (sitting).

Negative Reinforcement

Negative reinforcement involves the *removal* of an aversive stimulus following a behavior, which also increases the frequency of that behavior. Imagine your dog is afraid of people. A person approaches him, and he barks aggressively. The person then goes away, and your dog stops being afraid. He learns that barking aggressively can make people go away. The removal of an aversive stimulus (the people) increases the frequency of the behavior (barking aggressively).

Punishment

Punishment is a consequence that *decreases the frequency* of a behavior. It aims to extinguish or suppress an undesirable action.

Positive Punishment

Positive punishment involves the *addition* of an aversive stimulus following a behavior, which then decreases the frequency of that behavior. For example, imagine your dog approaches a stranger who dislikes dogs, and this person gives your dog a kick. Your dog then learns to avoid people. The addition of something aversive (the kick) decreases the frequency of the behavior (approaching people). This type of punishment is generally not recommended in training due to its adverse consequences, potentially involving physical and/or emotional harm.

Negative Punishment

Negative punishment involves the *removal* of a desirable stimulus following a behavior, which then decreases the frequency of that behavior. Consider a situation where your dog is playing tug-of-war with you. You hold one end of a cloth strip while your dog pulls on the other. In his enthusiasm, your dog bites your hand. You immediately end the game and walk away. Your dog then learns not to bite when playing, because the removal of something desirable (the game) decreases the frequency of the behavior (biting your hand).

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