Programming Language Fundamentals: Core Concepts

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1. Why Study Programming Language Concepts?

  • Expressiveness: Leverage diverse language features

  • Selection: Match language to task (e.g., LISP for AI, PHP for web)

  • Learning: Foundations ease uptake of new languages

  • Efficiency: Choose constructs (recursion vs. iteration) for performance

  • Maintenance: Better code reuse and understanding


2. Programming Domains and Typical Languages

DomainFocusLanguage Example
ScientificFloating-point computationsFortran
BusinessReports, decimals, textCOBOL
Artificial IntelligenceSymbolic processing, linked listsLISP/Prolog
SystemsEfficiency, low-level controlC
WebMarkup, scripting, general-purposeHTML/JS/PHP/Java

3. Language Categories

  • Imperative: Variables + assignment + iteration (C, Java, Python, Perl)

  • Functional: Computation by function application (LISP, Scheme)

  • Logic: Rule-based inference (Prolog)

  • Hybrid/Markup: Adds programming to markup (XSLT, JSTL)


4. Programming Language Evaluation Criteria

  • Readability

    • Simplicity & orthogonality: Few primitives, legal combinations

    • Minimal overloading and exceptions

    • Clear control constructs and data-structure syntax

  • Writability

    • Expressivity: Rich operators, abstraction support

    • Orthogonality: Combine constructs consistently

  • Reliability

    • Strong typing, exception handling, minimal aliasing

    • Natural expression of algorithms

  • Cost

    • Development tools, execution speed, maintenance

    • Training, compiler availability, portability


5. Design Trade-Offs in Language Design

  • Reliability ↔ Execution Cost

    • E.g., Java bounds-checks vs. runtime overhead

  • Readability ↔ Writability

    • E.g., APL’s powerful symbols vs. steep learning curve

  • Writability ↔ Reliability

    • E.g., C pointers offer flexibility but risk safety


6. Influences on Programming Language Design

  • Computer Architecture: Von Neumann model → imperative dominance

  • Methodologies: Structured, data-oriented, then object-oriented design


7. Programming Language Implementation Methods

  • Compilation

    • Source → machine code; phases: lexing, parsing, semantic analysis, code generation

    • Pros: Fast execution; cons: Slower build time

  • Interpretation

    • Source executed by VM; easy error reporting, but slower (10×–100×)

  • Hybrid

    • Compile to intermediate (e.g., Java bytecode), then interpret/JIT


8. The von Neumann Model and Language Design

  • Fetch-Decode-Execute Cycle

  • Bottleneck: Memory–CPU bandwidth limits performance

  • Language Mapping: Variables ≈ memory cells; assignment ≈ data piping; loops ≈ efficient repetition


Hybrid and Just-In-Time (JIT) Implementation

  • Hybrid Systems

    • Compile source → intermediate code (bytecode) → interpret

    • Faster than pure interpretation, simpler than full compilation

    • Examples:

      • Perl (partial compile for error checking)

      • Early Java (bytecode + JVM)

  • Just-In-Time (JIT)

    • Translate source → intermediate; at runtime compile “hot” methods → native code

    • Cache compiled methods for reuse

    • Common in: Java (HotSpot), .NET CLR


Preprocessors in Language Development

  • Run before compilation to expand macros & includes

  • Macros: #define, file inclusion via #include

  • Simplify repetitive code, centralize headers

  • Classic: C preprocessor (cpp)


Programming Environments: IDEs and Toolchains

EnvironmentNotes
UNIX toolchainEditors, shell, make, debuggers; often wrapped in GUIs (CDE/KDE/GNOME)
Visual Studio .NETFull-featured GUI for any .NET language, web & desktop
NetBeans (Java)Java-focused IDE, web & enterprise support
Eclipse (Open-Source)Extensible platform; many language plug-ins

Chapter 3: Syntax and Semantics

  1. Definitions: Syntax and Semantics

    • Syntax: Form/structure of programs (tokens, grammar)

    • Semantics: Meaning of those structures (dynamic behavior)

  2. Lexical vs. Grammatical Analysis

    • Lexeme: Raw character sequence (e.g., count, *)

    • Token: Category of lexemes (e.g., identifier, mult_op)

  3. Generators vs. Recognizers

    • Generator: Describes how to write valid sentences (you as coder)

    • Recognizer: Parser checks input against grammar

  4. Regular Expressions for Lexical Patterns

    • Describe lexeme patterns:

      • a|b (choice), ab (concatenation), a* (repetition), ( ) (grouping)

    • Example: C identifier → (letter|_) (letter|digit|_)*

  5. Context-Free Grammars (BNF/EBNF)

    • Nonterminals: <expr>, <stmt>

    • Terminals: Actual tokens/lexemes (if, then, ;)

    • Productions:

      <stmt> → <var> = <expr>
      <expr> → <term> + <term> | <term> - <term>
    • Start Symbol: Entry point (<program>)

  6. Derivation in Grammars

    • Repeatedly replace nonterminals with RHS until only terminals remain

    • Yields a valid sentence

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