Introduction to Motion, Forces, and Momentum in Physics
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- Scalars and Vectors
• Scalars require magnitude and unit (distance, time, speed, mass)
• Vectors require magnitude, unit, AND direction (displacement, velocity, acceleration, force)
• Force vectors are drawn with their tails attached to the point of application on the object.
• 1D vectors use right/left, up/down, +/-
• 2D vectors described using angles, measured clockwise and anticlockwise from the vertical and horizontal
- Adding Vectors
• 1D vector: make one direction (up, right) a positive value and the opposite direction (down, left) a negative value, then add them all up.
• 2D vector: draw the first vector in the appropriate direction, then the second vector from the head of the first. Then use a2 + b2 = c2 to find the hypotenuse of the triangle. This becomes the magnitude for the vector answer. Then use trigonometry to get the angle which becomes the direction for the answer vector.
- Subtracting Vectors
• 1D: Δvector = V2 + (-V1)
• 2D: draw the final vector first, then draw the initial vector (but in the opposite direction) head to tail with the final vector. Draw the resultant vector (hypotenuse) then use a2 + b2 = c2 to find the magnitude for the change in velocity. Then use trigonometry to get the angle which becomes the direction for the answer vector.
- Mass and Weight
• Mass of an object is its ability to resist changes in motion. It is a scalar and is not influenced by external environmental factors. Measured in kilograms.
• Gravity is a force of attraction between masses that extends through space.
• Weight is a force due to gravity, it is a vector. Measured in Newtons.
- Displacement, Speed, and Velocity
• Position defines the location of an object with respect to a defined origin.
• Distance travelled, d, tells us how far the object has actually travelled (scalar).
• Displacement, s, is the change in position of an object in a given direction (vector). s = final position - initial position.
• The average speed of a body, vav, is the rate of change of distance (scalar) vav = distance / time.
• The average velocity of an object is the rate of change of displacement (vector) vav = displacement / time.
• m s-1 km h-1 = × 3.6
• km h-1 m s-1 = ÷ 3.6
• Speed and velocity are both measured in m s-1
- Acceleration
• Change in speed (scalar): Δv = vspeed - uspeed
• Change in velocity (vector): Δv = v - u
• Acceleration (vector) is measured in m s-2. a = Δv / Δt or a = (v-u) / Δt
- Graphing Position, Velocity, and Acceleration Over Time
• Position-time graph: gradient = velocity. If curved, the tangent of any point gives the instantaneous velocity.
• Velocity-time graph: gradient = acceleration. Displacement = area underneath.
• Acceleration-time graph: area underneath = velocity.
- Equations for Uniform Acceleration
• S = displacement (m)
• U = initial velocity (m s-1)
• V = final velocity (m s-1)
• A = acceleration (m s-2)
• T = time (s)
- Vertical Motion
• If air resistance is ignored, all bodies falling freely near Earth will move with the same constant acceleration.
• Acceleration due to gravity, g, is equal to 9.8 m s-2 in the direction towards the center of the Earth.
10.3 - Newton's Laws
• A force is a push or a pull, some act on contact, others act at a distance.
• Force (N) is a vector.
• 1st Law: An object will continue with its velocity unless an unbalanced external force causes the velocity to change. Net forces cause acceleration.
• Fnet = F1 + F2 + F3 ….+ Fn
• Inertia is the tendency of an object to resist changes in motion. Related to mass; large mass means large inertia.
• 2nd Law: the acceleration of an object is directly proportional to the net force on the object and inversely proportional to its mass.
• Air resistance is a force that acts to decrease the acceleration of objects through the air.
• 3rd Law: for every action (force) there is an equal and opposite reaction (force).
• If the action force is labelled systematically, the reaction force can be described by reversing the label of the action force.
• The action and reaction forces are equal and opposite even when the masses of the colliding objects are different.
• The individual forces making up the 3rd law pair act on different masses to cause different accelerations according to the 2nd law.
- Momentum and Conservation of Momentum
• Momentum, p, is the product of an object's mass and velocity (vector): p = mv
• Two objects collide and remain separate: m1u1 + m2u2 = m1v1 + m2v2
• Two objects collide and combine together: m1u1 + m2u2 = (m1 + m2)v
• One object breaks apart into 2 objects in an explosive collision: (m1 + m2)u = m1v1 + m2v2
- Momentum Transfer
• Change or transfer in momentum, Δp, is also known as impulse, I (vector). Impulse is measured in kg m s-1.
• Impulse occurs when an object changes its velocity.
• I = FnetΔt
• or mv - mu
• Impulse in 2D: I = FnetΔt or, I = mv - mu, or can be calculated by doing the same as subtracting vectors in 2D.
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