Essential Training Methods and Sports Disciplines (Athletics & Badminton)
Classified in Physical Education
Written on in
English with a size of 3.15 KB
Physical Training Methods
Reaction and Speed Training
Reaction to Different Stimuli
Consists of moving out as fast as possible from different positions and distances. The shorter the travel distance, the better the reaction rate.
Multihop Training
Improves movement speed through small, high-speed jumps.
Training Method Working with Loads
Involves traveling a distance while overcoming opposition or resistance that overloads us, thereby improving travel speed.
Racing Games
These do not help in improving movement speed; they are known as competitive matches.
Improving Movement Coordination
Improves the performance of various sports techniques.
Athletics Disciplines
Practice Locations
Athletics can be practiced in different places:
- An outdoor stadium
- An indoor track
- Cross-country courses
- Any popular venue (e.g., road races)
Modalities
Races
- Velocity: 100m, 200m, 400m.
- Middle Distance: 800m and 1500m.
- Long Distance: 3000m (Women), 5000m, 10000m, and the Marathon.
- Hurdling: 110m Hurdles (Men), 100m Hurdles (Women), and 400m Hurdles.
- Obstacle Course: 3000m Steeplechase.
- Relay Races: 4x100m and 4x400m.
- Race Walking: 10km (Women), 20km, and 50km (Men).
Competitions
- Jumps: Long Jump, High Jump, Triple Jump, and Pole Vault.
- Throws: Shot Put, Discus, Hammer, and Javelin.
Combined Tests
Decathlon (Men)
100m, 400m, 1500m, 110m Hurdles, Long Jump, High Jump, Pole Vault, Shot Put, Discus, Javelin.
Heptathlon (Women)
200m, 800m, 100m Hurdles, Long Jump, High Jump, Javelin, and Shot Put.
Badminton: Rules and Gameplay
Gameplay and Scoring
Badminton can be played in individual, doubles, or mixed doubles modes. When a player scores, the serve is made from the right service area and diagonally. When the score is odd, the serve is made from the left side.
The aim is to hit the shuttlecock (bird) over the net so the opponent is unable to return it. The match is played to the best of 3 games. The first player/team to reach 21 points, leading by 2, wins the game. The players change ends after each game.
A racket is used to hit the shuttlecock, which is the object hit over the net.
Rules of Play
The following actions are permitted or result in a fault:
- You can hit the shuttlecock with the racket.
- Play continues if the shuttlecock hits the net during a rally.
- You cannot hit the shuttlecock with your body.
- You cannot hit the shuttlecock twice consecutively.
- You cannot touch the net or go under or over the net into the opponent's field of play.
- You cannot serve outside of the designated service area.