Analyzing Group Dynamics Through Play Observation

Classified in Physical Education

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T4. Aspects: Quantity and Quality in Play

The game is a key indicator of group dynamics and the state of mood of the player. It helps to reveal the personality of children and young people. Discover the roles adopted by the group members in the game. The game is an instrument of knowledge from two perspectives: that of the educator/entertainer and that of the participants.

The Animator's Observation Role

How should the animator look? The leader must maintain a curious observation. The observer should adopt an open posture. In a final observation, a structured approach is necessary. Its construction depends on the type of game; in each case, we want to know specific aspects.

Aspects of Group Relations Interest:

  • Levels and forms of sharing among players.
  • Caring for the roles players have taken: positive contributions (coordination, initiative, encouragement) and negative ones (blocking, dominance, inhibition).
  • Relationships among members during game development: affective-emotional tone, development phases, difficulties between game members, and types of responses given to difficulties and peers.

Game Card Documentation

The idea is to create a model card containing the essential elements of the game:

  • Name: This is conventional; one game can have different names depending on the area. It helps us identify the game.
  • Type of Game: Must contain the class of game concerned.
  • Other Characteristics: Any other qualities besides those already listed in the game type.
  • Development: Explanation of how the game is played.
  • Graphic or Drawing: A simple drawing or diagram of the organization or any sequence of the game.
  • Number of Players: The minimum number of players and the estimated maximum with which the game can develop normally.
  • Space: Whether the game can be played in an indoor or outdoor space.
  • Material: Whether or not material is needed.
  • Intensity: A rating scale to give us an idea of the intensity and potential application across different ages.
  • Length: An approximate estimate of the minimum and maximum time the game can last.
  • Comment: Mention any special care or necessary control required.
  • Variants: Games that may arise by changing the rules or the material, etc.

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